Every goal on TODO list is completed. Game is done.
Development begun on July 25, ended September 12. It sums up to 49 days of work. Including time spent on learning Objective-C and Cocoa my iPhone development adventure took 72 days. Still, it's pretty fast.
It can't be denied, iPhone is an amazing platform to work on.
Tomorrow brings in another milestone, AppStore submission. I've already passed iTunes validation on Xcode and I hope review team won't struggle to approve Portaball. It's really cool game after all!